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Physics: Improved and jobified Physics.SyncTransforms in order to providing up to 70% speed up in general. PC x64-compatible CPU. API additions: Please refer to API documentation for details. New Quicken authentication with fewer MFA challenges. Thanks @mischnic, Added String::toDouble(). http://code.google.com/p/arduino/issues/detail?id=768, Added INPUT_PULLUP option for pinMode(). Selecting the button will open the web version of Quicken. Editor: Obsoleted: PlayerSettings API using BuildTargetGroup is now obsolete, use it with NamedBuildTarget instead. (UUM-5583). Summary: Bugfix with 2 new features, (Released: May 21, 2019) (Case No: JUQ-109-22966), 9161 Resolved an issue where it was not possible to install Anti-Virus on the Enterprise console computer in LAN mode. Please use RenderPipeline.SubmitRenderRequest with RequestData of the SingleCameraRequest type. Enterprise console now displays version number of Deep Freeze installed on remote workstation. (UUM-729), Graphics: Fixed an issue in RayTracingAccelerationStructure.CullInstances when SkinnedMeshRenderers and CPU Skinning are used, preventing skinned geometries to be added into the acceleration structure. Optimized amount of terrain and imagery data fetched while viewing photo overlays. Cloud synchronization has improved error handling and transaction processing. Added an EEPROM library (see reference for details). Material Picker display should not take the sampled normal map into account, New export option to export a Specular map from a composite of the roughness and metallic channels. (1419903). Detect when Windows Updates are finishedand automatically end the Windows Update Task. com.unity.xr.core-utils: 2.1.0-pre.1 2.1.0, com.unity.xr.interaction.toolkit: 2.1.0-pre.1 2.1.1, com.unity.xr.legacyinputhelpers: 2.1.9 2.1.10, com.unity.netcode.gameobjects: 1.0.1 1.0.2. [Export] Normal channel is always exported as being OpenGL, [Iray] Missing slider names for Iray settings, [Iray] Render is done at a wrong resolution on Retina/High DPI, [Iray] Crash when resizing interface in Iray mode, [Iray] Huge performance slowdown when rendering at some low resolutions, [Iray] Pause doesn't work (Iray still compute in the background), Normal channel has sometimes black square artifacts, Normal channel is inverted by grayscale filters, Normal channel doesn't blend properly if the stack has some alpha, Project is edited on disk when opening a project even if it wasn't saved yet, Reimporting a mesh on some projects gives very bad GPU performances, Brush orientation is incorrect when not touching a mesh, Substance Share logo is missing in Welcome Screen, [Iray] Update Spec/Gloss template and shader to be compatible with Iray, [Export] Be able to Export screenshots to ArtStation, [Scripting] Support execution from plugin directory, [UI] Allow to double click on a slider to edit its value, Warn users about shell extension conflict, Installer override installation of Substance Painter 1.x, [UI] Channels list layout is broken with filters, [UI] Resizing the layer window crops incorrectly the content, [Tool] Opacity channel isn't always used properly, [Tool] Smudge/Clone don't work with Symmetry, [Tool] Brush preview opacity is incorrect with some channels, [Iray] Crash when using Iray while it hasn't been created yet, [Iray] Can't load iray settings data from project, [Iray] Iray doesn't take care of settings modification after been paused, [Shelf] Importing a Material to the shelf doesn't work, Crash when Painting with particles on some projects, Crash with Pixel processor during some computations, Shortcut to Substance Store in the main toolbar, Iray renderer with view mode and screenshot export, Support for "Smart Masks" creation and usage, Support for Specular/Glossines PBR workflow (with new diffuse channel), Chaining Substances (plug substances into substance image inputs), Improve Height to Normal conversion by using a Sobel filter, Switch Stencil/Projection preview resolution to 2K, Add normal channel by default for new projects, Read user data tag from output node to enable/disable channels of a substance by default, Expose Normal/AO blending in TextureSet settings, [Tool] New Smudge tool for blending and spreading colors, [Tool] New Clone tool for copying part of textures, [Tool] Allow to select channels for Smudge, Clone and Eraser tool, [Layer] Add Substance name for Fill effect name, [Layer] Allow to export mask to clipboard, [Viewport] Switch between perspective and orthographic mode, [Viewport] Allow to control Field of View in perspective mode, [Viewport] Allow to set Depth of Field distance with CTRL+Middle click. UI Toolkit: Added space-evenly to Justify Content property. Summary: Hotfix, (Released: April 22, 2020) (UUM-7860), Physics 2D: Fixed an issue where "Rigidbody2D.IsTouching()" resulted in incorrect results even though there were valid contacts. 2D: Added API to allow Sprite to get and set references to ScriptableObjects. When run in DirectX mode on certain Radeon graphics cards on Windows, SketchUp models and extruded polygons will appear gray. Thanks @NicoHood, Improved variants files for Boards Gemma and Ethernet, Fixed a but preventing upload on boards that do not supply VID/PID. (UUM-3972). Delay Frozen Reboot to complete Windows updates. Changing compilation process to allow for use of EEMEM directive (although not yet uploading EEPROM data). Improved Painter UI adaptation on high definition screens with custom display scaling. In order to free memory allocated by a File object the safest way is to call its close() method, Added digitalPinToInterrupt variant macro (Paul Stoffregen), avr: added variant file for Arduino Ethernet, Added SERIAL_* metadata in variants files (Paul Stoffregen), Revert to English locale if the system default is not available, Autodetect of boards connected to each serial port, Network upload and discovery for Arduino Yun, sam: fixed wrong SPI initialization (noblepepper), updated all instances of Adafruit_GFX to the latest version, avr: fixed bug introduced with recent optimizations in HardwareSerial (atmega8 cpu) (darryl), Removed useless baud rates from serial monitor, Fixed some minor IDE UI bugs (Shigeru Kanemoto), Added support for new 1.5 Library format (, Display estimated RAM usage after compile (Loren M. Lang), Scrollable menus can now be scrolled with the mouse wheel, sam: Fixed delayMicrosecond() when interrupts are disabled (Paul Stoffregen), sam: Upgraded libsam, and added missing modules (CAN, ETH, etc.) 1153 Resolved issue that could cause the Deep Freeze icon to not appear in the System Tray, resulting in an inability to access the Deep Freeze login menu. Editor: Fixed SceneVisibilityManager exceptions when using shortcuts with no Hierarchy window. XR: Improved GLES3 multiview rendering performance. The remoteIP() and remotePort() functions provide information about the packets origin. 11351 Resolved an issue where the computer hung when External USB 3.0 drive was plugged when Deep Freeze was installed. However, installation on Vista is not supported by Faronics. 17983 Resolved an issue where it was not possible to apply cumulative Windows Update due to lack of storage space. Video: WebGL VideoPlayer now has a configurable time update mode, to support game time, unscaled game time and audio dsp time. Added a new Environment Alignment parameter in Display Settings > Camera > Environment settings to align the environment map lighting to the camera when set to "Local". Improved compatibility with recent Linux versions. Selecting the Support button opens the Contact Support web page. (UUM-4102), Editor: Frame Debugger: Fixed an issue where the window would constantly refresh when debugging a remote device. Serial Monitor: added "Clear output" button. Fixing bug that prevented multiple outgoing Client connections with the ethernet library. On Macintosh OS, the Google Earth Plugin will not install in Firefox while Firefox is running. You now select the baud rate for the serial monitor from within the editor status bar when the serial monitor is running instead of from the Tools menu. http://code.google.com/p/arduino/issues/detail?id=728, Update reference voltage constants for ATmega1284P. How to show the icon. SPI: Added SPI.transfer16() function to SAM core. [Content] Add new Roblox template and export preset. 1886 Resolved cosmetic issues on the One Time Password Generation dialog. 1848 Resolved issue that could result in Windows errors occurring during boot while Frozen in very rare circumstances. 2354 Resolved issue with Deep Freeze and Ramdisk. Web Inspector tool available for KML balloons. (UUM-12498) Fixed in 2023.1.0a15. Automatic downloading was alerting customers to new transactions when there were no new transactions. 3764 Resolved an issue where Deep Freeze Windows Update did not log the actual name or the IP address of the server. Graphics: Deprecated: Deprecation of the various DrawX functions on the ScriptableRenderContext in favor of the RendererList API. Editor: Stop icon now used by exit PlayMode button. (Thank you to @DevDunk on the forum for the request!). (Case No: KGQ-859-42788). Right click to reset individual Substance parameters to default. Improve tool view interface (colors are wip), Move the menu "Help->Settings" to "Edit->Settings", Save the export path in the "Export all channels" window, Better asset management (Drag & Drop, Reload resources, Delete unused), Sliders editing adjustments - Allow dots in addition to commas, Fill layer: increase maximum tiling value, Bad reflection artifacts on extreme angles, Links in the "about" window of painter don't work, The color shortcut of the Tool window send to emitter instead of grayscale, Color picker stays open when switching from layer to mask, Enable resizing of the three regions of the shelf, Add a splitter between the 3D and 2D views, Use a gradient background in the 2D/3D views, No save action required when creating or updating a preset, Import assets in the shelf through Drag and Drop, The name of buttons is displayed over in the main toolbar, Export all channels produces wrong results, Shader give black result with low roughness, GPU check: handle 'Quadro' cards, detect all devices and adapt user message accordingly, Most substance materials are capped at 256 in Beta 9, Height is clamped when exported as bitmap, The brush preview is different from the projection overlay on Mac, Using Geometry tool to create mask doesn't show in viewports, Normal map export deletes the green channel, New project wizard allows you to import input maps (AO, Curvature, etc. When using the CLI, --preserve-temp-files arguments skips deletion, SD: allow multiple SD instances (@squelched), Fixed an ArchiveExtractor issue when dealing with native stuff, affecting some linuxes, MacOSX: MACOSX_BUNDLED_JVM property is automatically set to JAVA_HOME if not provided, MacOSX and Windows: https links were not working, fixed, Upgraded toolchains: statically compiled, ship with Link Time Optimization plugin (disabled by default), Restored backward compatibility by providing a platform.txt in-memory rewrite: old values (eg: compiler.path) are converted to new values, platform.txt rewriting can be disabled if target platform has a "rewriting=disabled" key/value pair set, AVR bundle files (core files and toolchain) is again inside IDE "hardware" folder, instead of unpacked into user's home folder at first IDE startup, Advise of duplicate libraries after compiling. Addressed issues related to broken images in balloons seen in Earth 5.2. [Shelf] Asset files are being written Painter if they have been used in the project. From the Opera toolbar, right-click (Windows) / control-click (Mac) the Adblock Plus icon and select Unpin.

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